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Realm Information
WINTER
The Realms have revived themselves once more after fearful events at the last Gathering. They believed Kiroho had left them to fend for themselves, sending everyone into a spiral of despair. Summer brought more prey and raised some hopes, but along with it endless thunderstorms and homes collapsing. Now, winter has arrived, and prey is scarce. The temperatures range from 0-25°F, and it is recommended not to enter the frigid waters until spring.

Kiroho
@Daisy and @Quake
Deputy: open
The Council: @Snoo, five open

Ngamia
@Daisy and @Sky
Deputy: @Quake
Healers: @Aqua, open
Healer's Apprentices: two open

Majani
King and @Snoo
Deputy: @Quake
Healers: @Daisy, open
Healer's Apprentices: two open

Maji
@Aqua and @Quake
Deputy: @Daisy
Healers: two open
Healer's Apprentices: @Quake, open

Kupanda
@Sky and Queen
Deputy: @Aqua
Healers: @Quake, @Daisy
Healer's Apprentices: two open

Vulkaria
@Aqua AND @tinkerbell
Heir: @Snoo, @Sky
Contract Keepers: @Daisy, @Quake, four open
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004. The Plot

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004. The Plot

Post by Daisyleap on Sat Nov 25, 2017 9:21 pm

AORIA ✹
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THE SET-UP
The Realms have revived themselves once more after fearful events at the last Gathering. They believed Kiroho had left them to fend for themselves, sending everyone into a spiral of despair. Spring brought more prey and raised some hopes, but along with it endless thunderstorms and homes collapsing. Finally summer has arrived: the season of warmth, of prey, of blue skies. But is it really what everyone has hoped for?

THE UNIVERSAL PLOT
The Healer of Ngamia is getting sick and tired of the waiting. He hasn't received any dreams from Kiroho, and neither has his apprentice. He decides to stay within the medicine community and not alert the King and Queen. Ngamia is currently the largest Clan, and being the first of the four to rise after the wipeout of the human population. This gives Majani, Kupanda, and Maji quite to think about, and they worry already about how the next Gathering will go. Ngamia's Healer has convinced his apprentice to lay down false omens, at first to give Ngamia hope. Soon after, the extremity of the situation rises, and he goes corrupt. He wants to destroy the Realms, turn them against each other, to bring them back to how they used to be, just small groups of animals with no set boundaries or territory. His apprentice tries to help, but she gets tangled into the mess as well.
During a visit to the Tree of Life to be roleplayed, all the Healers gather to share dreams with Kiroho. Before they disperse back to their Realms, Ngamia's Healer tells them about the false omens he's been laying down, and gives them the reason of hope, not his corrupt idea of destruction. After a dispute and threats to tell their leaders, Majani's Healer softly speaks up and says its for the best. Each Healer reluctantly joins in, and Ngamia's Healer has them all under his power now. The Healers of each Clan leave their omens when they get back from the Tree, and the next morning each leader holds a meeting to tell the rest about it.
A few days later, in a Gathering to be roleplayed, Ngamia's King and Queen step up first to tell everyone about the omens they've seen. The rest of the Realms share the same news, and the Gathering is put to a halt as the leaders discuss this. Warriors of each Realm will seriously question their Healers. The Gathering gets too heated, and the leaders decide to go home.
The next evening, Kupanda's Queen sends her deputy to Ngamia to give them information about a meeting. Ngamia's deputy and healers join the King and Queen to speak with her, and they exchange rumors they heard at the Gathering from Majani and Maji. Majani's Healer apparently gathered a few children and apprentices to tell them about the plan, and together they started coming up with prophecies to write on the walls and make their leaders even more suspicious. Ngamia's Queen suggests speaking with Majani's leaders about this, but Kupanda's Queen says they should stay away for now. This turns into a secret alliance between Ngamia and Kupanda.
Each Realm stays in the down low after that, going through their own subplots explained later. More rumors spread throughout the warriors of each Realm, and as tensions rise once more, rain pours down on the land and doesn't stop for two nights. A flood turns Ngamia's vast desert and Kupanda's mountain range into mud and destroys the plant and herb supply, carries contaminants into Majani's rainforest and infects most of the trees and plants, and takes almost half of Maji's habitat and prey because of rising sea levels. It shakes everyone, and they believe it was a sign from Kiroho, and how the stars were angry at them for all the tension. Ngamia and Kupanda meet in secret once more, and work together on fixing defenses and creating traps. The rumors about a Healer turned into full on war preparation.
Ngamia and Kupanda attack Majani with full force, and although Ngamia's leaders were originally against the violence, they follow through because they doesn't want Ngamia to be destroyed. Maji stays out of it, slowly rebuilding after the flood. There are only a few deaths but many injuries: no one is sure who won the battle, but Kupanda's leaders called the retreat and the two Realms went back to their own territories.
Majani confides in Maji, desperate for help against the new allies. Maji's leaders refuse, at first, to join in the violence, but after finding one of their Healers covered in blood and nearly dead on the border with Ngamia, they burst. Maji's leaders send a patrol to the border, hovering for over an hour until they finally meet with a Ngamia patrol. There is a brief fight until Maji's deputy finally tells his patrol that they're going back home.
Strategic plans are put in place by the two allies, and they build tools to weaken the enemies, intricate traps, and set up defenses at every border. Many more battles are fought, none too big to be addressed but still creating an impact.
The King and Queen of Vulkaria have been watching the war. They've always sent patrols to spy on the Realms, but they've never gotten this big of news. They decide to mess with them a little, try to turn allies against each other. It was one of few plans of theirs that failed, so in pure rage they sends themselves, their heir, and a few assassins into Ngamia. The merciless Vulkaria wound almost the entirety of the Realm, killing many members. The King and Queen tell them all to watch out, and take their patrol back to Vulkaria territory.
Gaia, Vulkaria's Queen, then takes her chances and crosses to Maji to speak with the leaders. She has ulterior motives in mind. Her assassins easily fight back the animals who try to get her out of camp. Because of Maji's weakness in the war, they agree to gain some respect through Gaia's plan of kidnapping Kupanda's Queen and taking Kiroho's Laws out of their life - which means they can shift into any larger animal they desire.
The plan is successful, and the raid on Kupanda's territory works in their favor. They keep Kupanda's Queen in Maji's camp, since that's a far longer way to travel to get her back. Maji's warriors torture her and get her to give them all the information about their alliance with Ngamia. Sooner or later, Ngamia catches on, and finds the Queen in Maji's camp. The two Kings quarrel but agree not to battle unless they have backup. They do not go to the other two Realms in fear of being attacked, so they stay on their own.
Kupanda decides to storm into Maji territory and end up successfully convincing them to give their Queen back with threats of killing a patrol of apprentices they found on their way in. They hold a celebration for the return of their Queen once they arrive back to camp.
The five Realms sulk in their homes, slacking on the building of defenses and putting forth no effort to attack again. There is peace... for now. Little do they know of the faraway wanderer groups and their disputes, that may cause a fallout and send many new animals into the Realms.

THE SUBPLOTS
Ngamia: After the flood, they are easily rebuilt because of the sheer size of their Realm. They stay the strongest and healthiest out of the five, and have the best traps strategically placed, still waiting for someone to walk into them. There is, however, a problem of wanderers who live on their border with the eastern territories. They have been stealing prey and even after multiple threats they continue to do it. Ngamia's leaders have yet to deal with it, but as they walk somewhat freely across the border when no one is there to see, forbidden romances are in the air.
Majani: After the flood, the leader holds more frequent meetings with Maji. They help each other rebuild their destroyed territory, but later find out that a saltwater crocodile has layed eggs dangerously close to Maji's camp. This causes Maji to take shelter in Majani's camp for quite some time as they work together to rid the crocodile from their territory. 
Maji: After the flood, the leader holds more frequent meetings with Majani. They help each other rebuild their destroyed territory, but later find out that a saltwater crocodile has layed eggs dangerously close to their camp. This causes them to take shelter in Majani's camp for quite some time as they work together to rid the crocodile from their territory. 
Kupanda: After the flood, they have the most trouble rebuilding territory. The leaders send the Healers on a retreat, along with a few other warriors. They trace the entirety of Kupanda territory and go into all of the unknown places on each border to search for herbs. They were given strict orders not to come back until they have filled up fifteen baskets with precious plants. Spending all this time together makes way for a lot of fighting, and some other feelings brew as well. Romance is definitely in the air.
Vulkaria: Gaia and her King have been thinking a lot about their group of merciless killers. They want to change. They wants to gather as many wanderers as they can and bring them in, teach them. Their own bounty hunters have been much more diligent in the building of new tools, and their technological advancements provide a scary outlook from the others.
Daisyleap
Daisyleap
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