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Realm Information
WINTER
The Realms have revived themselves once more after fearful events at the last Gathering. They believed Kiroho had left them to fend for themselves, sending everyone into a spiral of despair. Summer brought more prey and raised some hopes, but along with it endless thunderstorms and homes collapsing. Now, winter has arrived, and prey is scarce. The temperatures range from 0-25°F, and it is recommended not to enter the frigid waters until spring.

Kiroho
@Daisy and @Quake
Deputy: open
The Council: @Snoo, five open

Ngamia
@Daisy and @Sky
Deputy: @Quake
Healers: @Aqua, open
Healer's Apprentices: two open

Majani
King and @Snoo
Deputy: @Quake
Healers: @Daisy, open
Healer's Apprentices: two open

Maji
@Aqua and @Quake
Deputy: @Daisy
Healers: two open
Healer's Apprentices: @Quake, open

Kupanda
@Sky and Queen
Deputy: @Aqua
Healers: @Quake, @Daisy
Healer's Apprentices: two open

Vulkaria
@Aqua AND @tinkerbell
Heir: @Snoo, @Sky
Contract Keepers: @Daisy, @Quake, four open
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We're Sick - Approved Powers

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We're Sick - Approved Powers

Post by Daisyleap on Fri Dec 07, 2018 9:44 pm

WE'RE SICK 
Post your auditions here! If you have any questions or are wondering if it got accepted, go to out of character discussion to check. The audition form is below, an asterisk means it is optional to put.


approved powers.

Each patient (workers cannot have powers unless plot related) can have three powers maximum. But they can't all be extremely powerful, like teleportation, mind-reading, and shapeshifting into a deathly tiger.
Each can have a positive power, which is their most used power and most powerful (ex, minor telekinesis, minor shapeshifting (maximum forms to shapeshift are 4), etc), a neutral power, which MUST BE an element (ex, shooting water out of their wrists, creating a strong gust of wind, summoning a fireball into their hands, etc), and a negative power, which is a power that is barely useful or has huge consequences to their body if they ever use them (ex, invisibility but every time you do it you slowly fade into nonexistence, etc). Please remember that each power, no matter positive, neutral, or negative, must have a tax. Nobody is that overpowered that they can just use their powers without being hurt. You may choose the tax of each person's power as long as it is reasonable. Most powers from this website are acceptable (scroll down to the limitations section of a power page for tax ideas), but I've compiled a short list below of some powers I see used the most and ranked them.

COMMON UNCOMMON RARE LEGENDARY

MAIN POWERS (POSITIVE AND/OR NEGATIVE):

Superhuman Strength
Super Speed
Speed Swimming
Flight (with recognizable wings, without wings)
Teleportation
Enhanced Intelligence
Elasticity
Telekinesis
Shapeshifting (1-2 animals, 3-4 animals)
Invisibility
Self Spawn (maximum of 5 duplicates, for up to 5 hours)
Freezing Time (maximum of 5 minutes)
Regenerative Healing
Aquatic Respiration
Supersonic Scream
Age Manipulation
Force Field Generation (maximum of 5 minutes)
Telepathy/Mind Reading
Power Replication
Alchemy
Dream Manipulation
Precognition
Life Creation (maximum of 5 per day, can only last up to 3 weeks)
Astral Projection
Astral Manipulation

ELEMENTAL POWERS:

Light (creating beams of light, blinding, create illusions)
Shadows (hide in the dark, control and create large areas of darkness)
Water (control and create large areas of water)
Fire (control and create large areas of fire)
Earth (control and manipulate earth and land)
Air (control and manipulate air and wind)
Electricity (creating beams of electricity, creating lightning and paralyzing people)
Cosmic (the abilities of space and the cosmos)
Poison (able to poison anything they touch)
Ghost (becoming invisible and cloaking anything they touch)

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Daisyleap
Daisyleap
Site Creator
Site Creator

Posts : 835
Join date : 2015-03-15
Age : 18

http://thelightningpath.forumotion.com

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