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Realm Information
WINTER
The Realms have revived themselves once more after fearful events at the last Gathering. They believed Kiroho had left them to fend for themselves, sending everyone into a spiral of despair. Summer brought more prey and raised some hopes, but along with it endless thunderstorms and homes collapsing. Now, winter has arrived, and prey is scarce. The temperatures range from 0-25°F, and it is recommended not to enter the frigid waters until spring.

Kiroho
@Daisy and @Quake
Deputy: open
The Council: @Snoo, five open

Ngamia
@Daisy and @Sky
Deputy: @Quake
Healers: @Aqua, open
Healer's Apprentices: two open

Majani
King and @Snoo
Deputy: @Quake
Healers: @Daisy, open
Healer's Apprentices: two open

Maji
@Aqua and @Quake
Deputy: @Daisy
Healers: two open
Healer's Apprentices: @Quake, open

Kupanda
@Sky and Queen
Deputy: @Aqua
Healers: @Quake, @Daisy
Healer's Apprentices: two open

Vulkaria
@Aqua AND @tinkerbell
Heir: @Snoo, @Sky
Contract Keepers: @Daisy, @Quake, four open
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003. Kiroho's Laws

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003. Kiroho's Laws Empty 003. Kiroho's Laws

Post by Daisyleap on Mon Sep 28, 2015 7:00 pm

003. Kiroho's Laws Swirly_divider_by_snowbellss-db6zlag 003. Kiroho's Laws Hanging_terrarium_pixel_by_dragonfawns-db9c5dn 003. Kiroho's Laws Swirly_divider_flipped_by_snowbellss-db6zojy
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This is an important read for the roleplay - Kiroho's laws are a list of fifteen different rules that should be followed by all Realms. It is taught from the first means of youth to when an elder is faced with death. It is said that as long as the Realms follow the code, no harm shall come to them. If you see something is missing or needs to be updated, please message @Daisyleap.
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003. Kiroho's Laws __by_kittyrocker-d9240mf

1. Defend your Realm, even with your life. You may have friendships with members of other Realms, but your loyalty must remain to your Realm, as one day you may meet them in battle.
003. Kiroho's Laws __by_kittyrocker-d9240mf
2. Do not hunt or trespass on another Realm's territory.
003. Kiroho's Laws __by_kittyrocker-d9240mf
3. Elders, mothers, and children must be fed before apprentices and warriors. Unless they have permission, apprentices may not eat until they have hunted to feed the elders. If any warrior or apprentice is sick or injured, they may eat while the elders, mothers, and children are eating.
003. Kiroho's Laws __by_kittyrocker-d9240mf
4. Prey is killed only to be eaten. Give thanks to Kiroho for its life.
003. Kiroho's Laws __by_kittyrocker-d9240mf
5. A child must be at least six moons old to become an apprentice.
003. Kiroho's Laws __by_kittyrocker-d9240mf
6. Newly appointed warriors will keep a silent vigil for one night after receiving their warrior name.
003. Kiroho's Laws __by_kittyrocker-d9240mf
7. A warrior cannot be made deputy without having mentored at least one apprentice.
003. Kiroho's Laws __by_kittyrocker-d9240mf
8. The deputy will become one of the Realm's leaders when a king or queen dies, retires or is exiled.
003. Kiroho's Laws __by_kittyrocker-d9240mf
9. After the death or retirement of a deputy, the new deputy must be chosen before moonhigh.
003. Kiroho's Laws __by_kittyrocker-d9240mf
10. A Gathering of all four Realms is held at the full moon during a truce that lasts for the night. There shall be no fighting among Realms at this time.
003. Kiroho's Laws __by_kittyrocker-d9240mf
11. Boundaries must be checked and marked daily. Challenge all trespassing animals.
003. Kiroho's Laws __by_kittyrocker-d9240mf
12. No warrior can neglect a child in pain or danger, even if they are from a different Realm.
003. Kiroho's Laws __by_kittyrocker-d9240mf
13. The word of the Realm's king and queen is the warrior code.
003. Kiroho's Laws __by_kittyrocker-d9240mf
14. An honorable warrior does not need to kill others to win his battles, unless they are outside Kiroho's Laws or if it is necessary for self-defense.
003. Kiroho's Laws __by_kittyrocker-d9240mf
15. If at any point an aquatic animal is faced with battle or must attend a Gathering, they are required to shift into land form. You were introduced as a Realm for a reason, and it was not to easily escape from battle like cowards.


003. Kiroho's Laws __by_kittyrocker-d9240mf

ADDITIONAL RULES


1. Healers may not have mates or children.

003. Kiroho's Laws __by_kittyrocker-d9240mf

2. Youth must stay in camp until they are apprenticed. They are also not expected, or allowed, to hunt.

003. Kiroho's Laws __by_kittyrocker-d9240mf

3. The safety of the whole Realm is more important than the safety of one; members are expected to be fully loyal to their Realms.

003. Kiroho's Laws __by_kittyrocker-d9240mf

4. Realms must not unite together to drive out another Realm. 

003. Kiroho's Laws __by_kittyrocker-d9240mf

5. Realms must not force another Realm to share territory.

003. Kiroho's Laws __by_kittyrocker-d9240mf

6. Enemy patrols must not attack others if they are on a mission all of the Realms agree on.

003. Kiroho's Laws __by_kittyrocker-d9240mf

7. Healers cannot eat when going to the Tree of Life to speak with Kiroho.

003. Kiroho's Laws __by_kittyrocker-d9240mf

EXCEPTIONS TO THE RULES

1. Animals on their way to the Tree of Life or the Gathering Hollow during their appropriate times must be allowed passage through territories. You must only travel along the border.

003. Kiroho's Laws __by_kittyrocker-d9240mf

2. Animals may travel on other Realm territories if they have something to report or ask for assistance/help. They must still be approached with caution, and are not allowed to hunt.

003. Kiroho's Laws __by_kittyrocker-d9240mf

3. Animals may challenge a weak or cruel leader if their Realm is in danger, and if their leadership threatens the Realm, the Law expects a warrior to challenge their leader.

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003. Kiroho's Laws Radiant_by_t_e_r_r_i_f_i_e_d-db4z8ys
Daisyleap
Daisyleap
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