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The Realms have revived themselves once more after fearful events at the last Gathering. They believed Kiroho had left them to fend for themselves, sending everyone into a spiral of despair. Summer brought more prey and raised some hopes, but along with it endless thunderstorms and homes collapsing. Now, winter has arrived, and prey is scarce. The temperatures range from 0-25°F, and it is recommended not to enter the frigid waters until spring.

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001. Warrior Fighting Techniques

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001. Warrior Fighting Techniques

Post by Daisyleap on Fri Jun 05, 2015 3:00 pm

This is an important read for the roleplay - it is a universal guide that should be taught to younger characters so they know what to do when faced with battle. If you see something is missing or needs to be updated, please message @Daisyleap.

 These fighting techniques are a guide for most four-legged mammals. You can by all means try to incorporate these techniques if you, per say, own a snake, but these are just the basics. Go ahead and use your own techniques if you'd like, but make sure they're not too overpowered.

The back kick is an explosive surprise move to catch your opponent from behind. Judge your opponent's distance from you carefully, and lash out with your back legs, taking your weight on your front paws.
The belly rake is a fight-stopper. Slice unsheathed claws across the soft flesh of your opponent's stomach. If you have been pinned down, this technique quickly puts you back in control.
The front paw blow is a frontal attack. Bring your front paw down hard on your opponent's head with claws sheathed.
The front paw strike is a frontal attack. Slice downward with your front paw at the body or face of your opponent with claws unsheathed.
The killing bite is a death blow to the back of the neck. This technique is quick, silent, and sometimes considered dishonorable. It is used only as a last resort.
The leap-and-hold is ideal for a small mammal facing a large opponent. Spring onto your opponent's back and grip to it with unsheathed claws. You are now beyond the range of your opponent's paws and in position to inflict severe body wounds. A group of apprentices can defeat a large and dangerous warrior in this way. However, you must watch for the drop-and-roll countermove, so try to jump free before you get squashed.
Partner fighting is a technique where warriors who have trained and fought together will often instinctively fall into a paired defensive position, each protecting the other's back while fending off an opponent on either side. Slashing, clawing, and leaping together, battle pairs can be a whirlwind of danger for attackers.
Playing dead* is effective in a tight situation, such as when you are pinned. You must stop struggling and go limp. When your opponent relaxes his grip, thinking you have been defeated, push yourself up explosively. This throw off an unwary opponent and put you in an attacking position.
The scruff shake is a technique in which you secure a strong teeth grip in the scruff of your opponent's neck, and then shake violently until he or she is too rattled to fight back. This is most effective against rats, which are small enough to throw. A strong throw will stun or kill them.
The teeth grip is a technique in which you target your opponent's extremities - the legs, tail, scruff, or ears - and sink in your teeth and hold. This move is similar to the lea-and-hold except your claws remain free to fight.
The upright lock is a final, crushing move to use on an already weakened opponent. Rear up on your back legs and bring your full weight down on your opponent. If your opponent does the same, wrestle and flip him under you. This move makes you vulnerable to the belly rake, so it requires great strength and speed.
The leap-and-cover is ideal for making your opponent feel a strong amount of pain. Leap onto your opponent's back and put your paws over their eyes. For the moment the opponent is blinded, sink your claws into the soft skin around their eyes. If your opponent doesn't run away, take advantage of their temporary blindness and perform the leap-and-hold move.
The double death bite seems dishonorable is only used against very evil cats. a partner and you take on one cat. Once you've got a hold of your opponent, your partner helps hold down the enemy cat, and you both bite hard down on the enemy cat's throat. Two pairs of jaws will cut off airway and the cat will choke to death.
The dizzy dance can only be performed by an extremely small and quick cat against a larger and somewhat slower cat. The cat charges head on, then swiftly leaps sideways, ducking under the cat, and as soon as the cat performing this attack is out from under the other cat, spin and leap over your opponent. Then, once more you spin and then explosively ram into your opponent's side and goes under the cat. Land one final blow by leaping onto your opponent's back and grabbing their scruff with your teeth and using your free paws to batter your opponent's head. This attack should end in a dizzy or confused enemy.
The dizzy tackle is a technique similar to the dizzy dance. This is a great move for swift young warriors facing older and larger warriors. Run in circles around your opponent at great speed until they become too dizy or too tired to keep up. Then, tackle them and attack. Be cautious with this technique, as standing directly over your opponent will make you vulnerable to the belly rake. Performing this move is not recommended in a place with many foes.
The back rake is similar to the belly rake. If you are fighting a cat from the front, jump over their head and score your claws down their back.
The unbalancing act is a technique used against an opponent that is attempting to bring down all their weight on you while rearing on their back legs. Roll towards your opponents hind legs to unbalance them.
The tail yank is a technique used against an opponent moving towards you to attack. At the right moment, trip them with your tail. Or, grab your opponent's tail and yank it with such force that they are thrown off balance.
The half-turn belly rake is a technique in which you turn onto your side, slip under your opponent's belly, rake it with your claws, and then swiftly turn back onto all fours out from under your opponent.
The badger defense move is a technique in which you leap over your opponent, turn on your back legs, and bite your opponent's leg. This move is used only when fighting badgers.
The duck and twist is a simple defensive move. You must duck and then twist around, rolling over onto your back, and then springing to your paws.
The jump and pin is a complicated move. You must leap backwards and bounce off the wall. With precise accuracy, land on your opponent. This move is used when fighting in small, enclosed spaces.
*You never know if an opponent is actually dead. When your enemy goes limp, they become vulnerable, and might just be playing dead to catch you off guard. Make sure they are really dead by biting and slashing with claws unsheathed.
The underbelly slash is a technique in which you dart under your opponent's underbelly, slashing at the back of their forepaws. When they twist, expecting you to emerge on the other side, back quickly out of the way you came and hook your claws into their fur, dragging them to the ground.
The spin hind kick is a technique in which you flick your hind legs into the air while spinning around on your forepaws, then rearing up to rake at your opponent with claws unsheathed. Then, swiftly tuck your head down and perform a forward roll.
The hold and enemy collapse is a technique in which you leap onto your opponent's back, hold their head with your forepaws, and use your hindpaws to knock their back legs out from under them, thus making them collapse to the ground.
The double front-paw slap-down is a technique in which you splash water into your opponent's face with your front paws, temporarily stunning them.
The underwater leg sweep is a technique in which you crouch underwater, holding your breath, and sweeping their legs from under them as their head is raised above water level. They will struggle for breath, as other Clan cats naturally panic underwater.
The push-down and release is a technique in which you wrestle your enemy underwater. Keep their head below water level until they surrender; other Clan cats don't know how to hold their breath underwater.
The underwater clinch is a way to use your opponent's weight to hold them underwater. With a firm grip, raise your opponent to the air so they can breathe, and then send them under again. Do this repeatedly until your opponent gives up.
The tail splash is similar to the double front-paw slap-down, in which you splash water into your opponent's eyes with your tail, temporarily blinding them.
The underwater push-off is a technique in which you hold your breath and crouch below the water's surface. Then, aim an accurate pounce to your opponent on the water's edge, knocking them off-balance. The element of surprise should help you defeat your opponent.
The rushpaw splash is a technique in which you flick a splash of water into the distance to create a decoy for an enemy, leaving room for a surprise attack as your opponent turns to see if someone is swimming towards them.
 Roleplay the moves out during battle. Do not just post "Gandalf performed a duck and twist on Idun." Give the others a chance to fight back!
 Do not be that guy who makes all of their characters impossible to beat. Trust me, it's not fun for anybody if they see you post "Gandalf pushed Idun off of him and ran away."
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