Allegiances
the plot.
the patients of each sanctuary have slowly gotten back on their feet since the fearful beginning of their new lives. but not is all as it seems in their world. check out this post for all the deets.
sanctuary 001
president thomas wright (daisy)
carys maximoff (quake)
daisy augustus (daisy)
azrail walters (sky)
levana magnus (snoo)
cole lawson (jack)
brennan firn (metzi)
destiny mirae (honor)
sanctuary 038
president cheyenne dane (quake)
adrian petsch (daisy)
mylarna bennett (quake)
pang ji-yoon (sky)
zoe leona (quake)
malik el-haj (jack)
anthony roberson (sky)
sanctuary 097
president meredith gould (sky)
camellia fabry (daisy)
maralah elysia stark-sayer (quake)
farryn leona (snoo)
yelena targaryen (quake)
iolana kahike (sky)
nio penkins (metzi)
kawaguchi akamara (jack)
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weavers and witches
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weavers and witches
Weavers and Witches
Backstory
In this world, there are 3 Realms. The only way to cross through these Realms is by a Fae opening a passage through, and now that all the Fae are gone, this rarely happens, if ever. These Realms are the Realm of Humanity, simply nicknamed the Realm, the Realm of the Fae, the first, the one where the Queens, Dukes and Duchesses and Lords and Ladies live - or lived. Then the Realm of the Dead, which has many nicknames, including the Upside Down, the Underworld and the Afterlife. But these passages have been unopen for so long that nobody believes it's even possible to go between Realms anymore, and that isn't the point of this story.
In the Realm, there are four kingdoms. There are, of course, smaller towns and big cities outside of the kingdoms, but most land in the Realm falls under one of these.
Lurna, Kingdom of Weavers, is where many of the Weavers stay. The Weavers who can manipulate the elements, who use the fabric of the world around them to change the raw materials beneath their feet. Their kingdom may be the richest of the 4, focusing on beauty, with accents showing off their money including gold trims around the buildings and quartz pillars decorating the streets.
Temela, Kingdom of Witches, where the Witches stay. The Witches with their 8 types of magic, who dig a needle into the fabric of the world and change it to their liking, the ones who always 'pay a price', who don't change the world they break it and remake it the way they want it. Their kingdom isn't rich, or pretty, or famous, but it has an air of magic around it that feels like a fog and makes it feel like home.
Kilaya, Kingdom of Humans, where there's the least magic. They keep the world as it is, and only use some of the magic the others do so they live comfortably - or most do. They work the land, supplying materials and food to the other kingdoms in return for the magic they use or inventions created. It's often a place where trading happens the most, with multiple centres where this can happen.
There are, of course, areas where they all cohabit, and none are limited to only one species - there's just a majority of one.
Ranks
Lurna
Monarch/s
Heirs
Prince/ss
Masters of Weaving
Head of Guards
Head of Healers
Other Heads/Council Members
Temela
Monarch/s
Heirs
Prince/ss
Masters of Magyk
Head of Guards
Head of Healers
Other Heads/Council Members
Kilaya
Monarch(s)
Heirs
Prince/ss
Head of Trade
Head of Guards
Head of Healers
Other Heads/Council Members
Plot
Children from all of the kingdoms are going missing in the night, of all species and of all class. So far, no adults, but the future is uncertain.
Heirs
Prince/ss
Head of Trade
Head of Guards
Head of Healers
Other Heads/Council Members
Plot
Children from all of the kingdoms are going missing in the night, of all species and of all class. So far, no adults, but the future is uncertain.
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